Class - Shield Lancer
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Class - Shield Lancer 9mm
Class - Shield Lancer 2.0
- Class - Shield Lancer This content requires the base game Hero Siege on Steam in order to play.
- Class Overview As powerful in defense as in attack, the lancer’s role in a fight is at the head of the formation. His heavy shield absorbs damage, while his lance provides striking power that’s targeted yet effective against multiple foes.
The Lancer is a defensive Class that can use its Shield to protect companions behind him, including wounded players and Archers. Shield Lancer has a much different playstyle than most of the classes. Where most of the classes want to avoid damage at all costs, getting one-shotted in the higher levels is common, the Sheild Lancer wants to take damage to deal damage.
Classes are divided into groups of disciplines. The term 'disciplines' applies to Final Fantasy XIV in a different way than the term 'job' applied to Final Fantasy XI. With the discipline system, not only are the classic mage and melee heroes and heroines considered, but also the 'crafting' and 'gathering' classes. There are currently four unique disciplines: Disciples of War (DoW), Disciples of Magic (DoM), Disciples of Hand (DoH), and Disciples of Land (DoL). Within each discipline, a player will find a unique playing style. Players can play as all classes on a single character and can switch between classes by equipping the appropriate weapon or tool.
Disciples of War and Magic[edit | edit source]
The DoW consists of the use of melee and weapon damage to take down powerful foes. In a similar fashion, the DoM encompass all spell casters and users of magic. These two disciplines represent the typical population of characters built to team up or fly solo and wreak havoc on enemies.
Class | Disciple of | Role | Job | Weapon | Starting city |
---|---|---|---|---|---|
Archer | War | Ranged DPS (Physical) | Bard | Bow | Gridania |
Gladiator | War | Tank | Paladin | Sword, Shield | Ul'dah |
Lancer | War | Melee DPS (Physical) | Dragoon | Lance | Gridania |
Marauder | War | Tank | Warrior | Axe | Limsa Lominsa |
Pugilist | War | Melee DPS (Physical) | Monk | Fist weapons | Ul'dah |
Rogue | War | Melee DPS (Physical) | Ninja | Daggers | Limsa Lominsa |
Arcanist | Magic | Ranged DPS (Magical) | Scholar, Summoner | Book | Limsa Lominsa |
Conjurer | Magic | Healer | White Mage | Wand or Cane, Shield | Gridania |
Thaumaturge | Magic | Ranged DPS (Magical) | Black Mage | Scepter or Staff, Shield | Ul'dah |
Disciples of the Hand and Land[edit | edit source]
The DoH are analogous to the crafters of FFXI. These classes develop by focusing on the production and manipulation of armor and weapons, medicines, and more. Finally, the DoL can be viewed as an interpretation of the classic 'H.E.L.M.' domain in FFXI, wherein hobbies like logging, mining, and fishing took place. With FFXIV, players can now choose to grow through these hobbies, while working to gather useful materials that should prove valuable to other players, especially those involved with the DoH.
Class - Shield Lancer Gt
Class | Disciple of | Role | Goods | Location of Guild |
---|---|---|---|---|
Alchemist | Hand | Crafting | Medicines, Reagents, Weapons | Ul'dah |
Armorer | Hand | Crafting | Armor, Metal, Shields, Tools | Limsa Lominsa |
Blacksmith | Hand | Crafting | Metal, Tools, Weapons | Limsa Lominsa |
Carpenter | Hand | Crafting | ArmorShields, Tools, Weapons | Gridania |
Culinarian | Hand | Crafting | Fishing Tackle, Ingredients, Meals | Limsa Lominsa |
Goldsmith | Hand | Crafting | Jewelry, Metal, Stone, Weapons | Ul'dah |
Leatherworker | Hand | Crafting | Armor, Leather, Shields, Weapons | Gridania |
Weaver | Hand | Crafting | Armor, Cloth | Ul'dah |
Botanist | Land | Gathering | Crystals, Gardening, Ingredients, Lumber, Reagents | Gridania |
Fisher | Land | Gathering | Seafood | Limsa Lominsa |
Miner | Land | Gathering | Bones, Catalysts, Crystals, Reagents, Stone | Ul'dah |