RPG Maker MZ - Cyber City: Exterior Tiles Download

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  • RPG Maker MZ - Winter Town Tiles steam key free. Free Steam Keys! FREE STEAM GAMES. Free games to download. Steam Giveaways. The winter season is upon us and what better time to get a brand-new Winter Town Tiles Pack for building your next winter wonderland. The Winter Town Tiles Pack offers interior and exterior tile sets with cold and dark winter scenes of ice and snow.
  • Sale price $79.99 Regular price. Regular price $79.99 RPG Maker MV. Sale price $79.99 Regular price. Regular price $79.99 Manga Maker ComiPo. Cyber City: Exterior Tiles. Sale price $17.99 Regular price $19.99 Regular price $17.99 DegicaShop Partners. About DegicaShop.
  • Modern RPGs need slick and trendy looks for tilesets, so here it is! Take it all in with this modern exterior tile pack by Kaue Luchetta. This VX Ace compatible tile pack contains lots of interesting must-have tiles for modern city exteriors focusing on residential and general town scenes.

Oct 29, 2017 - Explore Antonio Hickle's board 'RPG Maker MV Tilesets!' , followed by 136 people on Pinterest. See more ideas about rpg maker, rpg, rpg maker vx.

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Hello! I've come across an issue with my starting cutscene for my game. I hope I can explain it well enough! I'll try to include as many screenshots as well.
Basically the game will start off with three 'parts'; showing the main character doing certain tasks. I was able to get 2 of them done but struggling with the last. With each part I have the screen fading out, the camera moves, and then fading back in. Which worked for the 1st one! But to get from part 2 to part 3; when I set it up to fade out and then activate control switch 3 ON, and then have another one that activates with that switch and fades in; it ends up fading out twice?
I thought maybe I had an extra fade out somewhere, but that's not the case. As when I take out the two, the scene works fine just without the fading.
Is this some issue with my placements?
First screenshot is the end of part 2, activating the end selfswitch D ; which has the fade-out then activate part 3.
It fades out successfully, fades in, but then fades back out for the rest of the scene.
Last screenshot is the start of my part 3; which has no issues except for the fading! I have the camera going over there then the fade in; but I have no other screen changes...
Sorry if I'm just completely glossing over something simple! But any help would be appreciated <3

A downloadable asset pack

In this pack you will find 48x48 grid pixel tiles and accompanying animated sprites that you’ll find useful for creating a grungy looking cyberpunk downtown exterior for your game development.

Engine free, default format optimized for RPGMaker MV

Asset pack comes with:

Download
  • Autotiles (16 x walls, 24 x floors)
  • 2 X Full Tile B & C sheets (260 decorative items: windows, solar panels, vending machines, road markings, generators, posters, neon signs ect.)

  • 1 x system window skin (formatted for RPGmaker MV)

Animated sheets:

  • 4 x 4-dir NPC sprites (8 color variations each)
  • 3 x light sources (4 color variations each)
  • 5 x regular doors
  • 2 x big doors
  • 1 x big laser gate

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Come have a look at the other Cyber City Asset pack Series by other artists:

Download

<<Cyber City Music Pack>> by Joel Steudler

LICENCE:

You can use the Licensed Asset to create Derivative Works; and

RPG Maker MZ - Cyber City: Exterior Tiles Download

(a) use the Licensed Asset and any Derivative Works as part of both Non-Monetized Media Products and Monetized Media Products, with no restriction on the number of projects the Licensed Asset may be used in. In either case, the Licensed Assets can be used in Media Products that are either:

(b) used for the Purchaser’s own personal use; and/or

(c) used for the Purchaser’s commercial use in which case it may be distributed, sold and supplied by the Purchaser for any fee that the Purchaser may determine.

A Licence does not allow the Purchaser to:

(a1) Use the Licensed Asset or Derivative Works in a logo, trademark or service mark;

(b1) Use, sell, share, transfer, give away, sublicense or redistribute the Licensed Asset or Derivate Works other than as part of the relevant Media Product; or

(c1) Allow the user of the Media Product to extract the Licensed Asset or Derivative Works and use them outside of the relevant Media Product.

© dragoonwys. All Rights Reserved.

StatusReleased
CategoryAssets
Rating
Authordragoonwys
TagsCyberpunk, Fantasy, Pixel Art, RPG Maker, Tileset

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In order to download this asset pack you must purchase it at or above the minimum price of $19.99 USD. You will get access to the following files:

Development log

  • Minor Update 1.1
    62 days ago

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Could I recommend a project sample that comes with these tileset's properties?

Yeah, I could work out something with the map samples I made for the screenshots.
For future pack reference, are you finding difficulty assigning properties to these tiles? Is the arrangement confusing to understand? Thank you for the suggestion!

It is rather difficult to assign for the correct properties yes. MV does tend to make things look difficult with the limited tileset visuals it can be a really long and grueling process to play test each tile to make sure they are doing what the creator intended them to

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I purchased this pack and it's missing the Animated sheets..

Nvm, just found this downloading content awkward to handle.

I'm glad to see that your issue has been fixed! If there are other issues about the pack feel free to leave a comment or go to the Discord listed on my profile!

OMG! I've been waiting for this! Thank you so, so much. <3

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Nawww, your welcomes! I'm very happy to see that you are excited for this, I'm planning to work on an interior set to go with this, so I hope you look forward to it~!

I love all of the lil' details in this pack, all the odds and ends I can use to create detailed streets and buildings. You've really done a great job. I am looking forward to an exterior set! :)

Good to know! If you have anything you'd like to see in future expansions or just improvements in general, feel free to drop a suggestion. ^o^